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The second are orbs which start around Zhamla but will then explode into a ring of smaller orbs and follow a similar pattern to the main part of the attack. These move towards the bottom of the arena as well as rotate. The first is the main form that consists of a ring of arrow bullets with a gap in the chain. The attack consists of three bullet patterns. Moving to the top centre of the area, he will pull out Amalet to initiate the attack. Using his incredible power and our friend Amalet Zhamla will assault the player with a bullet hell-style attack. You can attack the pillars to remove them. The main intention with this attack is to limit your movements making it easier for Zhamla to corner you. After a few moment, the cracks will erupt in standing stone pillars. Glowing with a darker green energy, Zhamla creates cracks in the very earth around him.
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This makes his attacks significantly harder to dodge due to the slippery floor but will thaw given time. Glowing with a blue energy, Zhamla will move to the centre of the battlefield and freeze a large area around him solid. This attack will occur 3 times in succession and in differing locations. After a moment, the charges will be struck by lightning. Glowing with a lighter green energy, Zhamla will summon an array of small green discharges around the arena.
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As well as the initial impact, the area will also start to burn and should the Player touch the burning areas they too will be set alight and take repeated fire damage for a short while. Once these targets disappear, the area will be hit by a meteor. Glowing with a red energy, Zhamla will summon shrinking red targets in a variety of areas in the arena. The sword will remain in the ground until Zhamla picks it up again. Zhamla will mark the Player with Doom before launching his sword in a spinning strike to hit the Player. He will do this up to 3 times and will often do this between his other attacks. He will then move swiftly across the arena in a horizontal slash. Zhamla will move to the edge of the arena and prepare for this attack. After succeeding in the battle, Zhamla is sealed away and the player can continue their quest for the artifact of Tai Ming. Examining the orb begins a cutscene in which the player is cast into the past and must hold off the insane Zhamla Meer, Corrupt Collector, while the Priests and Tessen attempt to seal him away. Upon entering the Zen Gardens the player will come across a locked door and an orb upon an altar. He is encountered in the Zen Garden in Tai Ming.Īs the Player makes their way into the Tai Ming Temple they eventually reach the inner Gardens. The Elders and Priestess' are helping you to seal away this dangerous threat. A master collector and holder of a great many artifacts and cards Zhamla Meer is a dangerous foe. Zhamla Meer is a boss fought in the later area of Tai Ming.